Cuccagna Session 7: Or Maybe They're Yandere and You're F*cked

11 Apr 2024

This is a writeup of Session 7 of Miranda Elkins’ Cuccagna campaign, where we exploring and plundering the mysteriously abandoned manse of the famous wizard Prospero the Blue. It was hastily written up for record keeping purposes during play and may make for poor reading. If this campaign sounds like fun to you, there are still spots available. Consider joining in!

Cuccagna Session 6: I accidentally called it 'Protection from Email'

2 Apr 2024

This is a writeup of Session 6 of Miranda Elkins’ Cuccagna campaign, where we exploring and plundering the mysteriously abandoned manse of the famous wizard Prospero the Blue. It was hastily written up for record keeping purposes during play and may make for poor reading. If this campaign sounds like fun to you, there are still spots available. Consider joining in!

Cuccagnat Session 5: Put 'Er There

26 Mar 2024

This is a writeup of Session 5 of Miranda Elkins’ Cuccagnat campaign, where we exploring and plundering the mysteriously abandoned manse of the famous wizard Prospero the Blue. It was hastily written up for record keeping purposes during play and may make for poor reading. If this campaign sounds like fun to you, there are still spots available. Consider joining in!

Cuccagnat Session 4: The One Where We Cash Out

12 Mar 2024

This is a writeup of Session 4 of Miranda Elkins’ Cuccagnat campaign, where we exploring and plundering the mysteriously abandoned manse of the famous wizard Prospero the Blue. It was hastily written up for record keeping purposes during play and may make for poor reading. If this campaign sounds like fun to you, there are still spots available. Consider joining in!

Cuccagnat Session 3: They're Rather Phallic, But Mushrooms Often Are

5 Mar 2024

This is a writeup of Session 3 of Miranda Elkins’ Cuccagnat campaign, where we exploring and plundering the mysteriously abandoned manse of the famous wizard Prospero the Blue. It was hastily written up for record keeping purposes during play and may make for poor reading. If this campaign sounds like fun to you, there are still spots available. Consider joining in!

Cuccagnat Session 2: This Did Not Have to End in Death

28 Feb 2024

This is a writeup of Session 2 of Miranda Elkins’ Cuccagnat campaign, where we exploring and plundering the mysteriously abandoned manse of the famous wizard Prospero the Blue. It was hastily written up for record keeping purposes during play and may make for poor reading. If this campaign sounds like fun to you, there are still spots available. Consider joining in!

Dungeons as Tutorial Zones

1 Nov 2023

Two recent gaming experiences:

The Very Last Word on F*ck-You

29 Aug 2023

I thought I was done writing about fuck-you design but then Ian said something that summed it all up so perfectly that I have to share it here:

Spiked Pit Review: Isle of the Bleeding Ghost by Jordan Thompson

23 Aug 2023

This is a Spiked Pit Review. The idea behind these is to grab an adventure Bryce Lynch has reviewed and review it myself, without reading Bryce’s take. What I have learned from reading Bryce’s reviews and running adventures he recommends is we have different ideas about what makes a good module. Hopefully this can help widen the range of perspectives on the adventures he covers. Is this the first of a series? Not yet, but it might be if I do more.

Zelda-Style NPC Personalities

13 Jun 2023

Matt, some other folks on Discord, and I, have been talking about what makes NPCs in Zelda games feel so vivid, despite how thinly sketched they often are. I’m talking minor NPCs here, like the travelling Goron who sells you gems or the alligator in the house who wants a banana.

subscribe via RSS