Cuccagna: The Missing Sessions
3 Cuccagna session reports from forever ago that I never got around to posting, and that may be of use in our next endeavours:
Session 8: Slime Time
16 April 2024
Player Characters
| PC | Class and level | Player |
|---|---|---|
| Prospero the Violet | Magic-User 1 | A. |
| Wren the Weird & Purple | Changeling 1 | M. |
| Graciela the Good | Cleric 1 | B. |
| Petra | Dwarf 1 | KC |
| John Napkin | Fighter 1 | MCB |
Hirelings Brought Along
| Hireling | Class / Type | Employer |
|---|---|---|
| Dame Losaneta | Fighter | Prospero the Violet |
| Tera | Porter | Wren |
| Mangus | Bravo | Wren |
Downtime
Prospero the Violet goes carousing and has a divine visition with the following vision: Mountains overlooking Cuccagna. One big red mountain with a greek-style temple going into it. Inside: Face of a statue of a handsome youth (below) sculped in shock-white. Eyes of a serpent.

More importantly, he gains a level!! Sweet!!!
Then we go dungeon
We make for the 1st floor, but along the way our scout encounters a Scitalis and gets paralyzed by its hypnotic eyes. We close in to fight, Prospero the Violet and Graciela averting their gazes. Wren does not protect their vision and falls victim to its ability. The porter Pero steps up to join the fray, earning a promotion to the role of bravo. After a few rounds of fighting we kill it!
Hooray!
Ok 1st floor
We head north from the entrance and have our thief examine a door. He finds that it’s trapped: there are two holes in the ceiling just before the doorway. The thief mentions with some flour and water he might be able to plug the holes and block whatever might come out. We decide to come back later.
We check out another room. It is full of empty weapon racks and armour stands, but nothing of apparent value.
Exploring westward we come upon a hallway lined with green slime. Poking it with a 10’ pole suggests it is not the infamous green slime of dungeon lore. It smells like Pine-Sol. Upon inspection, it appears to coming through some seam between the wall and floor.
John Napkin tries to locate the seam and pry it open. He succeeds in sliding the wall (revealed to be false) upward, exposing a passage lined with slime running southward. The slime runs down a passage to another wall. We suspect this may be the slime from the vats.
We begin spiking the door. After some time we see green slime come burbling through the far seam in the wall. This time it is the monster kind! John Napkin quickly unspikes the door.
Wren gets curious and tries to burn the floor slime with a torch. It burns slowly and acridly like green wood. While this is happening the monster ooze slides under the door. It retreats from the flame back under seam!
Hooray!
Nothing bad will happen to us
We explore some more. Idk hallways and stuff. We thought it might link back up to the vat room but instead seems to wrap around it.
Too much hallway! We open another door.
The room beyond contains some kind of circular diagram as well, more urgently, as 6 backwards-face Blemmyes. They attack on site!
The Last Heading Was A Lie!! Climactic Battle Against the Blemmyes!! Will We Lose Our Lives?!
They batter our front line with spears, wounding Dame Losaneta. Wren casts Sleep, only putting out one of the Blemmyes (and revealing they have two hit dice).
We engage them in missile combat. It’s not going great!
Prospero the Violet casts Phantasmal Force, conjuring an illusion of a giant spiked roller thingy trundling across the room, crushing the Blemmyes. One passes his save against the illusion and keeps fighting us.
John Napkin tries to parley with the survivor but it does not appear to speak our language.
Dame Losaneta drops the last Blemmye, and we quickly dispatch the rest.
Hooray!
Mmmmmmakin magic circle ooooh baby magic circle ooh
Prospero the Violet binds Losaneta’s wounds. He then studies the magical circle. It appears to be for summoning. He notices that nothing has passed inside of it. He takes a sheet of parchment and copies the circle for further study.
We surmise from the surviving Blemmye not having fled that there are no secret exits.
I was getting very sleepy near the end and stopped taking notes. Sorry about any gaps.
Session 9: Operation Bright Stick
14 May 2024
Player Characters
| PC | Class and level | Player |
|---|---|---|
| Prospero the Violet | Magic-User 2 | A. |
| Wren the Weird & Purple | Changeling 1 | M. |
| Graciela the Good | Cleric 2 | B. |
| John Napkin | Fighter 1 | MCB |
| Tony ‘The Fib’ Anfibio | Frogling 1 | D |
Hirelings Brought Along
| Hireling | Class / Type | Employer |
|---|---|---|
| Dame Losaneta | Fighter | Prospero the Violet |
| Tuva | Thief | Graciela |
| Bexonius | Medium | John Napkin |
| Ugo | Bravo | Graciela |
| Mafio | Porter | Wren |
Hirelings left at home
| Hireling | Class/Type | Employer | | ——– | ———- | ——– | | Pero | Porter | Wren | | Mingus | Bravo | Wren |
Operation Bright Stick
Our big brain move this session was to tie a burning torch to the end of 10 foot pole and try to poke things with it. Our first target is the shambling mushrooms on the ground level. Our scout brings the torch nigh…
They begin shrieking like humans being mutilated. More shriekers! John Napkin runs in to fight them. We wail on them for a bit but fail to destroy any of them.
The sound of the fight draws the attention of Caliban! He’s tired of our shit and decides the time has come to kill us.
Caliban begins casting a spell! Prospero the Violet and Bexonius begin casting spell! We fire missiles on him, interrupting his spell. Bexonius hits him with a magic missile for 7 damage!! Prospero the Violet casts Phantasmal Force, conjuring an image of a group of Blemmyes carrying Caliban’s stolen goods and mocking him. He flies into a rage and runs off to chase them. Also attracted by the shrieking, two groups of Monopods show up but they are our friends and just kind of leave. So do we! We extinguish our lights in case they’re the trigger.
Still in the dark, we links hands and slink off westward to a door we haven’t checked out before. Unable to see, Tuva is uncertain whether there is is trapped inside and feels a bit nervous, but we peer pressure her into opening it anyway. A false lip above the door slams down and crushes her head. RIP Tuva.
We light up again. The room beyond is some kind of workshop with a table, workbench, a heap of broken green glass, and some primitive tools. It connects to another room with a glassblowing furnace and equipment and a basket full of glass rods. John Napkin inspects the furnace and realizes it is portable. Bexonius grabs the furnace. We argue over who has to take the rods and all the hirelings are being difficult (especially Ugo) so Graciela takes the rods. We head up some stairs to the 1st floor.
At this point Miranda starts rolling dice and becomes positively elated about something. Ugo’s head then gets crushed by Nessuno’s club. Prospero the Violet tries to blind him with a light spell, but Nessuno makes his save. Pero and Losaneta try to poke him the eye, but miss. Tony leaps at Nessuno’s face with froggish agility and knocks him prone. Nessuno wins initiative and grabs Tony before falling victim to a Hail Mary Sleep spell from Wren.
We loot his large sack of goods, as well as his giant eye and elephantine ears.
Take
296 xp per PC, 148 per hireling 1200 gp
Session 10: Not Gonna Lie I Was Really Out Of It Writing This
21 May 2024
Player Characters
| PC | Class and level | Player |
|---|---|---|
| Prospero the Violet | Magic-User 2 | A. |
| Wren the Weird & Purple | Changeling 1 | M. |
| Graciela the Good | Cleric 2 | B. |
| Tony ‘The Fib’ Anfibio | Frogling 1 | D |
| Petra | Dwarf 2 | KC |
Hirelings Brought Along
| Hireling | Class / Type | Employer |
|---|---|---|
| Dame Losaneta | Fighter | Prospero the Violet |
| Mafio | Porter | Wren |
| Mingus | Bravo | Wren |
Hirelings left at home
| Hireling | Class/Type | Employer |
|---|---|---|
| Pero | Porter | Wren |
| Bexonius | Medium | John Napkin |
| Pasolinus | Pirate | Graciela |
Go Dungeon
I spent the whole day on Zoom and cannot sit still.
- South tower
- Get shot at through murder holes :(
- Do a funny prank lodging a torch in the pull ring of the door behind which the arrow shooters are >:)
- Let’s GO UPSTAIRSSSS exceeeeeept
- Oops! It’s Blemmyes!
- of the backwards kind
- Eventually we kill and/or sleep them yay
- NOW up the stairs
some more things….
- 44 ep
- killed 7 blemmyes
- cast sleep on 4 monopods
- took 5 taxidermy heads (100 ch)
- 1 peridot cabuchon (500)
- pouch of black lotus powder (1000)
- lock box (locked)
- 5 books bound in scitalis leather on human anatomy (100 ch)
- shitty lapis statue (500)
3022 gp 628 xp, 464 gp, 9 sp, and 2 cp per PC 314 xp per NPC
