One-Scene Adventures
I’m looking for ways to run one-shot adventures that not only can you actually complete in one session, but in a short session with relatively unfocused players – because that’s how I’ve been playing lately. Ideally, I want these sessions to be well enough encapsulated to feel complete, and I want them to have interesting stakes, both fictionally and tactically.
Mythic Bastionland Playtest Post-Mortem
It has been well over a month since I’ve been able to run a session of Mythic Bastionland and my schedule being what it is, I don’t know when I will have the time and energy to run games online again. Instead, I thought I’d do a sort of post-mortem on the four sessions I did run (the fourth, sadly, was never written up).
Alex Reviews a Movie? Malevolent (2018)
GM Screen Renaissance
This is a post about GM screens, but more broadly it’s about ways of building guidance into play artifacts to help players keep track of a game’s concept, assumptions, and play logic. This can be conducive to a smoother play experience and help players grok new systems.
Mythic Bastionland Playtest Session 3 - Journey to the Reed Tower
I’m a little pressed for time this week so I’m going to try and keep this report short. Players, current or potential, are encouraged to skip the GM notes.
Mythic Bastionland Playtest Session 2 - The Order of the Sow
I ran another session of the Primeval Mythic Bastionland playtest this past Monday. The PCs were:
Reflections on Primeval Bastionland Session 1
It looks like I am running another session of Primeval Bastionland tonight. Since I have a little time this morning, I’m going to look back on my report from the last session as a refresher on how I’d like to go into this one. I’ll start with a few notes on that report, and then go over what I’ve done to prep this week and how I might use it. Potential players for this session are advised to hold off reading this post until after the game.
Playtest Report - Primeval Bastionland
Last night I ran a session of Chris McDowall’s playtest of Primeval Bastionland. In the name of science I’ll share a summary of the session here. Since we might play more, I’m going to put GM-facing information that players may wish to avoid in spoiler boxes like this one:
hog school
This loud dungeon is found in the ruins of an ancient university, and is inhabited by feisty boars.
— Dungeon Generator (@dungeonerator) June 30, 2022
Evergreen
I’m seeing some new posts going around on the subject of hexcrawls, pointcrawls, wilderness adventuring, and overland travel. That subject is evergreen, but my contribution this time will be to make sure we’re not forgetting Daniel Davis’s brilliant Pathcrawl approach. An all-timer in my books.
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