Mythic Bastionland Playtest Session 3 - Journey to the Reed Tower

10 Aug 2022

I’m a little pressed for time this week so I’m going to try and keep this report short. Players, current or potential, are encouraged to skip the GM notes.

Mythic Bastionland Playtest Session 2 - The Order of the Sow

3 Aug 2022

I ran another session of the Primeval Mythic Bastionland playtest this past Monday. The PCs were:

Reflections on Primeval Bastionland Session 1

1 Aug 2022

It looks like I am running another session of Primeval Bastionland tonight. Since I have a little time this morning, I’m going to look back on my report from the last session as a refresher on how I’d like to go into this one. I’ll start with a few notes on that report, and then go over what I’ve done to prep this week and how I might use it. Potential players for this session are advised to hold off reading this post until after the game.

Playtest Report - Primeval Bastionland

26 Jul 2022

Last night I ran a session of Chris McDowall’s playtest of Primeval Bastionland. In the name of science I’ll share a summary of the session here. Since we might play more, I’m going to put GM-facing information that players may wish to avoid in spoiler boxes like this one:

hog school

30 Jun 2022

Evergreen

29 Jun 2022

I’m seeing some new posts going around on the subject of hexcrawls, pointcrawls, wilderness adventuring, and overland travel. That subject is evergreen, but my contribution this time will be to make sure we’re not forgetting Daniel Davis’s brilliant Pathcrawl approach. An all-timer in my books.

Death is on the Table

18 Jun 2022

I wanted to share a little mechanic from a rather defunct RPG project I was working on a few years ago with Matt.

Starting a Campaign at Higher Levels

17 Jun 2022

I’m interested in running some old-school D&D with higher-level PCs. A lot of the OSR’s knowledge has been derived through analyses of, and practice with, low-level play. My experience running OSR games has been that as PCs reach “mid” levels, say level 5 or so, a lot of the principles that held true through the earlier stages of the game become less effective. This has contributed to my losing confidence and the eventual petering out of more than one campaign.

The F**kscourse Continues

16 Jun 2022

I’m back on this and you can’t stop me. Join me as I continue to wade through the refuse of my own thinking.

F**k-you is a Writing Concept

15 Jun 2022

Something very interesting has emerged from the conversation about my post on fuck-you design:

“Fuck-you” isn’t a design concept.

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