Another Shot at Theorizing the OSR

7 Jun 2022

Some interesting conversation recently around the “nature” of the OSR. This topic waxes and wanes, and will probably never really be settled, but for what it’s worth (almost nothing) I’d like to share a thought that occured to me as I was reading Brendan’s post on the topic.

Like Richard, I have my attachments to the term OSR. I’m not convinced by Marcia’s positioning of that attachment along the axis of an originary myth, accurate or otherwise. As Brendan notes in the post linked above, such originary claims can be made after the fact. In other words, they might more accurately be interpreted as speech or textual acts that mediate an ongoing social formation, rather than telling its history.

F**k-You Design

30 May 2022

I want to talk about a long-standing tendency that’s been bothering me in OSR-inflected design spaces.

Doing the Impossible

21 Feb 2022

Lately I've been riding the bandwagon of interest in FKR-inspired design. I'm especially intrigued by diegetic advancement. This is a concept that holds a lot of promise in terms of replacing my least favourite legacy system: XP. However, I'm not convinced diegetic advancement has quite arrived in terms of implementation.

My only take on AC

11 Jan 2022

I can't believe I'm even writing about ascending/descending AC. Blame Marcia, who's doing some fascinating work with the old Chainmail tables.

D&D Theology in The Raven Tower

21 Sep 2021

Ann Leckie's The Raven Tower is a short fantasy novel told from the perspective of a demigod. Like all her other novels, it is a deft and thoughtful exploration of a way of being fundamentally different from our own. More relevant to this blog, it is also a compelling account of how deities (and their clerics) in your standard D&D setting might work.

Ideating City Adventures, or 12 Ruinations of Pumpai

7 Jul 2021

Social Procedures in Practice: A report

16 May 2020

Not long ago I wrote up a codified version of my social procedures. In addition to posting them to this blog, I shared them with my players. I have run two sessions since then, during which I have taken care to call out these procedures as I use them and make clear how I am interpreting them in play. This is meant both to help my players better understand the game, and to enforce upon myself a kind of rigour in testing them out in this more defined form.

In the latest session, one PC managed to activate every single social mechanic. So here's how that went:

GM Anxiety and the West Marches

13 May 2020

It should be no secret to anyone who's been following what I do lately that I think of GMing as craft. What I mean by that is enough for its own blog post (and also a podcast).

A lot of the talk about the social dynamics of GMing focus on power imbalances, and the outsized influence and control a GM can exert. I agree to an extent, but for reasons that also lie outside the scope of this post, I believe that this imbalance is not as necessarily or intrinsically problematic as some would contend. I also think it can make for a very rich game, and affords qualities of play that cannot be readily achieved through more balanced distributions of narrative control. Again, though, that's another post.

There is also a flipside to the social power arguments that I find absent, or at least underexplored, which is the vulnerability and social pressure attached to GMing. Admittedly, more balanced power dynamics offset this. However, proceeding from the assumption that assymmetry can be desirable, I find a more robust engagement with the subject lacking. These matter have become pronounced of late in my experiences running my home game, which has recently transitioned to a West Marches-style format. In this post I'm going to identify what I consider some significant blind spots in the ways we tend to talk about running this kind of game, especially when it comes to its experiential dimensions. Moving forward, I'll be devoting some thought to how I've been managing these issues in my campaign of late.

Social Procedures

11 May 2020

I've been running OSE a bunch lately and decided it might be helpful for my players if there's a codified version of the way I run social encounters for them to consult.* Since I wrote them up anyway, I thought I'd share them here. Link immediately below, brief design notes after the jump.

Click here to see the document!

Text to Table episode 2: Nate Lumpkin -- Statting Gods and Dating Goblins

28 Apr 2020

The second episode of my podcast is online! Go listen to it!

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