Background Music in Online Games: The Sequel

16 Apr 2020

A lot us are doing a lot more online gaming these days. For the last year, I've been living an hour's drive my from my nearest friend, and two or more hours from the vast majority of people I've traditionally gamed with in person. So I've been online for a while now. This isn't my first time moving my gaming online - it also happened the year I was living in France for the 2014-15 school year - and of course there's been the occasional online game on G+ (R.I.P.) and Discord. All this to say I have quite a bit of experience with these things.

Through all that experience, one problem that remains fucking intractable is that of piping in background music. This has never been especially hard to do in person; I open up my laptop and pull up a song or video. But for some reason, while simulating every other aspect of a TTRPG session is getting increasingly easy and convenient, music remains a singular challenge. I more or less solved the issue in 2015. The advice in that post still works, more or less. I checked yesterday, and while it's a bit dated and some links might need updating, if you squint a little the instructions will do now what they did then.

So why am I writing this post? Well, the computational landscape has changed significantly since 2015. I no longer use Skype, because I find it intolerable, and Hangouts has been slowly torn to pieces and will finally be laid to rest in June. There are other options for online gaming, and they are very good options, but music remains a problem. In this post I'm going to break down what it takes to get music right in an online gaming session, and I'm going to provide an overview of every conferencing tool of which I am aware. As you'll see, while many of these are okay, or at least workable, most solutions available now are unnecessarily kludgy, awkward to coordinate with players, and/or rely on bad or dying software. The other point of this post is to lay out the problem clearly, in the hopes that someone equiped with that information might have a better solution.

New podcast: Text to Table

31 Mar 2020

Graded success for roll-under d20

7 Jan 2020

This is a sort of half-baked add-on inspired by Call of Cthulhu 7e's graded difficulty system for roll-under d100 resolution. It assumes 3d6-based ability generation a la BX, and uses the same modifier scale, albeit towards a different end.

I'm opening a Discord server

26 Jul 2019

Alright folks, I've been hanging around Discord a while and thinking about what kind of server I'd like to be in, and I think it's time I made it happen. Link after the jump.

Boosting the signal: "Transgender representation in OSR cyberpunk games," by Evlyn M

7 Jul 2019

First, if you're somehow reading my blog and aren't already following Evlyn M at Le Chaudron Chromatique, you should be. Her artwork is some of the most beautiful and original on the RPG scene right now, her writing is bursting with fresh ideas, and her work ethic is enviable and inspiring.

The Recursive Encounter Calculator: for checking encounters over many turns

17 Jun 2019

Peter's recent post on the enduring difficulty of running travel in RPGs has motivated me to make a little tool I'd been thinking about for a while. It is not a complete solution to his problem, but I hope it can at be helpful to a few GMs out there. I'll explain further, but first, the tool:

Latest Frankenrules

26 Apr 2019

It's come to my attention that in the Year of Our Lord 2019 someone is linking to this - which is flattering and also fine, however not exactly representative of how I'm running my D&D games nowadays. So I figure it's time for an update on that front.

These are the rules I've been using over the past year+ in my ongoing Red & Pleasant Land campaign. Two major sources pillaged are the LotFP playtest rules in Eldritch Cock, and Evey Lockhart's Broken Wilds setting.

There's maybe room for reflection here on how my approach to running D&D has evolved since I wrote up those older houserules in 2014. However it is already past my bedtime, so those thoughts will have to wait.

A-here we go:

Do I Miss Google Plus? The Answer May Surprise You

25 Apr 2019

Patrick has asked about how people are taking the demise of G+. I'm writing this post partially because it seems too long to dump in his comment section, but also because an accidental button

The Conch Tower (30-Minute Dungeon)

2 Mar 2019

Tristan Tanner has created a really compelling 30-minute Dungeon Challenge. This is both an attempt to make one of those, and to flesh out part of a sort-of-secret project I'm trying not to promise too much about.


This took me well over 30 minutes. In fact, it took me several hours, but Tristan's template (in the link above) was really helpful keeping me on track. The dungeon is rough around the edges, but I'm going to post it now or I'll second guess myself and it will never see the light of day. Hopefully I will get around to cleaning it up and throwing together in the coming days. I would also like to write some brief reflections on making this thing, but that's another post.

Without further ado, here is the dungeon:

THE CONCH TOWER

Max Ernst, Europe After the Rain II, c. 1940 - 1942



new post 2019

17 Feb 2019

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