The Great Platypus Hunt
I am running Deep Carbon Observatory again, this time in 5e. The players have expressed an interest in hunting the infamous Alpha Platypus. So, in preparation for our next session, I used John B.’s “Running Technical Plots”, plus some light research into medieval hunting and platypus behaviour, to figure out how what that would entail. John’s framework was great for generating ideas to fill out and structure the adventure. As you’ll see below, it might be less than ideal for actually organizing the information. Oh well. Here it is!
DM-less Castle Xyntillan
Oops! It’s been a while. I’ve actually had a lot of gaming stuff going on lately that I haven’t gotten around to blogging about! For one, I kinda sorta went and wrote a game. More on that in another post. This one is about how my husband and I did a dungeon crawl through a published adventure without a DM (sorta)!
Cuccagna Session 7: Or Maybe They're Yandere and You're F*cked
This is a writeup of Session 7 of Miranda Elkins’ Cuccagna campaign, where we exploring and plundering the mysteriously abandoned manse of the famous wizard Prospero the Blue. It was hastily written up for record keeping purposes during play and may make for poor reading. If this campaign sounds like fun to you, there are still spots available. Consider joining in!
Cuccagna Session 6: I accidentally called it 'Protection from Email'
This is a writeup of Session 6 of Miranda Elkins’ Cuccagna campaign, where we exploring and plundering the mysteriously abandoned manse of the famous wizard Prospero the Blue. It was hastily written up for record keeping purposes during play and may make for poor reading. If this campaign sounds like fun to you, there are still spots available. Consider joining in!
Cuccagnat Session 5: Put 'Er There
This is a writeup of Session 5 of Miranda Elkins’ Cuccagnat campaign, where we exploring and plundering the mysteriously abandoned manse of the famous wizard Prospero the Blue. It was hastily written up for record keeping purposes during play and may make for poor reading. If this campaign sounds like fun to you, there are still spots available. Consider joining in!
Cuccagnat Session 4: The One Where We Cash Out
This is a writeup of Session 4 of Miranda Elkins’ Cuccagnat campaign, where we exploring and plundering the mysteriously abandoned manse of the famous wizard Prospero the Blue. It was hastily written up for record keeping purposes during play and may make for poor reading. If this campaign sounds like fun to you, there are still spots available. Consider joining in!
Cuccagnat Session 3: They're Rather Phallic, But Mushrooms Often Are
This is a writeup of Session 3 of Miranda Elkins’ Cuccagnat campaign, where we exploring and plundering the mysteriously abandoned manse of the famous wizard Prospero the Blue. It was hastily written up for record keeping purposes during play and may make for poor reading. If this campaign sounds like fun to you, there are still spots available. Consider joining in!
Cuccagnat Session 2: This Did Not Have to End in Death
This is a writeup of Session 2 of Miranda Elkins’ Cuccagnat campaign, where we exploring and plundering the mysteriously abandoned manse of the famous wizard Prospero the Blue. It was hastily written up for record keeping purposes during play and may make for poor reading. If this campaign sounds like fun to you, there are still spots available. Consider joining in!
Dungeons as Tutorial Zones
Two recent gaming experiences:
The Very Last Word on F*ck-You
I thought I was done writing about fuck-you design but then Ian said something that summed it all up so perfectly that I have to share it here:
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